The idea of depth is omnipresent at different scales of scenographic intervention. At the landscape scale, the refusal of spatial partitioning reinforces the depth of field of the visitors' points of view. The omnipresence of the horizon in scenographic landscapes considerably enhances the midst of the spaces. Finally, on the scale of the body, depth is part of the constitution of the envelopes of the scenographic furniture.
Horizon is the line of contact between earth and sky. In the marine world, the horizon is a real landmark. The project adopts this notion as the constant spatial landmark on which all boundary situations are based: the walls of the exhibition rooms become dynamic landscapes, i.e. the territory of a set of highlights.
The Low-Level Hub dominate with a video-montage of a series of views of ports taken from the sea. At the same level, a real-time data wall dynamically displays a series of key figures contributing to global awareness of maritime issues.
The High-Level Hub dominate with two dynamic landscapes: a video-montage of utopic and artistic projects on the sea and an animated film showing the topography of coastline in fifty years or so, marked by future building projects.
The Cargo's landscape and layout place the horizon as the central element of the device.
Finally, the Vigie is a physical and architectural experience that plunges the visitor into the real horizon of the Le Havre area.
Permanent exhibition of the "Odyssey 21" project at the Centre for the Sea and Sustainable Development in the port of Le Havre
France, Le Havre
Projectiles, architect + scenograph (project manager)
Nodesign, design numérique
Pierre di Sciullo, graphic design
Hervé Audibert, lighting design
Pierre Tailhardat, audiovisual engineering
Planète acoustique, acoustician
Atelier Veroliv, manipeur
Éric Bachelier, construction Economist
Epoc, scheduling, management, coordination engineering
La Ville du Havre
COMPETITION 2010 (winner but project cancelled)