Video Game: the exhibit'
The Grid - building the infinite
It all started with this woven ceiling and its electric blue lights and, on the other, this immediate reference, a mental image imprinted on our minds since childhood: Tron, which borrows the aesthetic codes of the first video games, whose graphic universe, although refined and minimal, exudes extraordinary strength. Tron exploits the space of the video game and injects the body into a world of pixels and the physical into the virtual through the same seemingly infinite space-time. It is constructed by the grid. The various apparatus define the body of the exhibition. They take shape and structure themselves through the grid: seats, screen supports, light surfaces, tables, picture rails, showcases containing objects, technical blocks, mirrors to multiply the grid and allow entry into parallel worlds. Lastly, a series of luminescent lines and objects are deployed throughout the space, punctuating it. These elements are sometimes dynamic, providing signs and light, creating depth of field, acting as reference points and accentuating movement.
INTERNATIONAL DESIGN AND COMMUNICATION AWARD (IDCA)
3rd prize, category "best teporary exhibition scenography", Sydney - Australia 2014
Project
Temporary exhibition ‘Video game’ at the Cité des Sciences et de l'Industrie
Location
France, Paris 19e
Tender
Public
Surface
900 m²
Team
Projectiles, architect + scenographer + interface design + multimedia (project manager)
Wa75, graphic design + signage
Adequat, construction Economics
Abraxas concepts, lighting design
Client
Etablissement Public Palais de la Découverte et Cité des Sciences et de l'Industrie (EPPDCSI)
Stage
COMPETITION 2012
DESIGN IN PROGRESS 2012
CONSTRUCTION 2013
IN USE 2013
© Projectiles
© Vincent Fillon
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